Various pieces of equipment and certain spells/abilities can affect this speed. Movement Speed in itself cannot be dropped to 0% however, the status effect Bind can temporarily prevent movement. ![]() A boost of +100% to Movement Speed essentially doubles the rate at which a character can run. Generally, standard Movement Speed is referred to as "100%" (equivalent to 4 yalms per second), which is the fastest a player can run under normal circumstances. Monsters typically move slower than normal when they are passive, and will only start to move at their maximum speed once they have become aggressive to a player. Most normal monsters will also move at this speed, some exceptions being Tigers, Raptors, Wyverns, Puks, Sabotenders, and Colibri which can move faster and even some that move slower such as Marids and Wamouracampa. ![]() Movement Speed denotes the speed that a character is normally allowed to walk or run.
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